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Class enforcer

Enforcers are the tanks of their team. Their knowledge of urban warfare rivals none, and their training with cover and defenses gives their team the best survival odds.

Enforcers use your top Melee Weapon, Rifle, and Heavy Weapon, and do extra damage to Assassins.

Solid tanks that can withstand heavy damage. Strength: All Weapons

Special Attack: GUN +Defense/Aggro

From the Help Menu: Enforcers are well suited for defensive tactics and make great defenders in Empire Wars. They get a health bonus in Empire Wars over the other classes. Players choosing the Enforcer class generally have lower attack stats, and higher defense and health stats. While they may be weak when attacking players, they make good use attacking buildings instead. Weapon Focus: All


Skills[]

Knockout[]

Uses 1 token.

Class enf smash1 Level Effect Cost Time to Learn Enforcer level reqd
1 3% chance to Sleep 750 Class Coins 8hrs 1
2 5% chance to Sleep 2,500 Class Coins 24hrs 1
3 7% chance to Sleep 5,000 Class Coins 48hrs 1

Stim Pack[]

Removes all negative status effects from a target and grants a small amount of “immunity” to that target for most negative status effects (does not resist explosives or booby trap). Also restores a small amount of health. Use of this skill will wake up the target if they are sleeping. Can only be used on a member of your own empire. “Immunity” effect is doubled when used on yourself. Battle Points: 110

Class enf stimpack1 Level Effect Cost Time to Learn Enforcer level reqd
1 +10 HP, Removes status effects, applies 10% resistance to new status effects 2,000 Class Coins 8hrs 3
2 +10 HP, Removes status effects, applies 15% resistance to new status effects 4,000 Class Coins 24hrs 3
3 +10 HP, Removes status effects, applies 25% resistance to new status effects 6,000 Class Coins 48hrs 3

Last Stand[]

Costs 3 tokens. Can only be used once per battle per player. This skill can only be used on yourself, if you are the last living defender in your building. When used, you will be healed for a few hundred health, the counter-attack damage you deal when attacked will be increased, and your defense will increase. This effect is removed when dead (but not wounded). Battle Points: 330

Class enf laststand1 Level Effect Cost Time to Learn Enforcer level reqd
1 +300 health, increases counter damage by 15 dmg + 10% of attack damage (req. last defender) 3,000 Class Coins 8hrs 4
2 +400 health, increases counter damage by 25 dmg + 15% of attack damage (req. last defender) 5,000 Class Coins 24hrs 4
3 +500 health, increases counter damage by 35 dmg + 20% of attack damage (req. last defender) 7,000 Class Coins 48hrs 4

Passives[]

Bruiser[]

Deal an extra 3-5% of your base damage (depending on Bruiser level) when attacking players that are the assassin class. This affects both players in Empire Wars as well as Bosses that are the Assassin class.

Class enf class Level Effect Cost Time to Learn Enforcer level reqd
1 +3% attack vs Assassins 275 Class Coins 5mins 1
2 +4% attack vs Assassins 1,000 Class Coins 8hrs 1
3 +5% attack vs Assassins 2,500 Class Coins 24hrs 1

Toughness[]

Additional defense and health in Empire Wars

Class enf toughness1 Level Effect Cost Time to Learn Enforcer level reqd
1 +20 def, +10 health 1,000 Class Coins 8hrs 1
2 +40 def, +20 health 3,000 Class Coins 24hrs 1
3 +60 def, +40 health 7,000 Class Coins 48hrs 1

Deflect[]

When attacked, your character has a 5, 10, or 15% chance of taking 0 damage. The attacking player will receive the full force of their attack in counter-damage. This is especially effective against Snipers on a kill spree.

Class enf deflect1 Level Effect Cost Time to Learn Enforcer level reqd
1 5% chance to reflect damage 2,000 Class Coins 8hrs 2
2 10% chance to reflect damage 5,000 Class Coins 24hrs 2
3 15% chance to reflect damage 10,000 Class Coins 48hrs 2

Juggernaut[]

When war starts there is a 3% chance to have additional health in the respective war, according to the skill's level. The chance % can be increased by Lady Luck and Lady Vice, if seated

Class enf juggernaut1 Level Effect Cost Time to Learn Enforcer level reqd
1 3% chance of +2,000 Health 2,000 Class Coins 8hrs 2
2 3% chance of +5,000 Health 5,000 Class Coins 24hrs 2
3 3% chance of +10,000 Health 10,000 Class Coins 48hrs 2

Die Hard[]

Grants a chance to avoid being executed at 400 or more health. Does not reduce chance of being executed below 400 health.

Class enf diehard1 Level Effect Cost Time to Learn Enforcer level reqd
1 +15% chance to dodge execution above 400 Health 3,000 Class Coins 8hrs 3
2 +30% chance to dodge execution above 400 Health 4,000 Class Coins 24hrs 3
3 +40% chance to dodge execution above 400 Health 5,000 Class Coins 48hrs 3

Fortified[]

When attacking, received less counter damage.

Class enf fortified1 Level Effect Cost Time to Learn Enforcer level reqd
1 -10% Opponent counter damage 2,000 Class Coins 8hrs 3
2 -20% Opponent counter damage 3,000 Class Coins 24hrs 3
3 -30% Opponent counter damage 4,000 Class Coins 48hrs 3

Adaptation[]

As the same player attacks you, they will deal less damage (on average) with each successive hit. This effect reaches a maximum amount of resistance against a certain player after 10 attacks by that player. The resistance lasts for the entire battle and does not reset on heal or by use of stim pack. Translation: If the same player keeps hitting you, they will do less and less damage to you (up to a maximum amount of damage reduction).

Class enf adaptation1 Level Effect Cost Time to Learn Enforcer level reqd
1 -1% damage taken when chain attacked (stacks) 2,000 Class Coins 8hrs 4
2 -2% damage taken when chain attacked (stacks) 4,500 Class Coins 24 hrs 4
3 -3% damage taken when chain attacked (stacks) 7,000 Class Coins 48 hrs 4

Veteran[]

Class all veteran1
Level Effect Cost Time to Learn Any class level reqd
1 +10 CC, 15% Damage bonus 50 Class Coins 5mins Level 1 of any class
2 +13 CC, 20% Damage bonus 100 Class Coins 10mins Level 2 of any class
3 +17 CC, 22% Damage bonus, 5% Damage Mitigation, 2% Health bonus 150 Class Coins 10mins Level 3 of any class
4 +21 CC, 24% Damage bonus, 30% Damage Mitigation, 4% Health bonus 150 Class Coins 10mins Level 4 of any class
5 +25 CC, 25% Damage bonus, 35% Damage Mitigation, 6% Health bonus 150 Class Coins 10mins Level 5 of any class
6 +26 CC, 25% Damage bonus, 35% Damage Mitigation, 7% Health bonus 150 Class Coins 10mins Level 6 of any class
7 +27 CC, 25% Damage bonus, 35% Damage Mitigation, 8% Health bonus 150 Class Coins 10mins Level 7 of any class
8 +28 CC, 25% Damage bonus, 35% Damage Mitigation, 9% Health bonus 150 Class Coins 10mins Level 8 of any class
9 +29 CC, 25% Damage bonus, 35% Damage Mitigation, 10% Health bonus 150 Class Coins 10mins Level 9 of any class

The Damage Mitigation % and Damage % apply in EvE only. Note that Veteran skill is shared between all classes.

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